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π•Ύπ–π–Žπ–“ π•½π–Žπ–Œπ–’π–†π–“
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π•Ύπ–π–Žπ–“ π•½π–Žπ–Œπ–’π–†π–“

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Personal

6 posts with the tag Personal

  • Shin Rigman

    Personal

    Teslabot

    Teslabot is an aggressive rushdown fighter who'll fry you with relentless electrical attacks. This enemy never lets up, constantly closing distance and applying pressure until you crack. I handled the

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  • Shin Rigman

    Personal

    Bombjack

    Bombjack is a ranged zoner with a twisted sense of humor who lobs its explosive head at you. When it's on its last legs, things get really wild. It triggers a self-destruct countdown that ends with a

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  • Shin Rigman

    Personal

    Capturing That Classic Fighting Game Feel with Volley

    Volley is a battle-hardened cybernetic mechanic shaped by years of survival and fierce self-reliance. Her animations needed to show that scrappy, adaptable fighting style. The challenge was nailing th

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  • Shin Rigman

    Personal

    Campsites in the Chaos Dimension

    Players need somewhere to actually decompress between fights, and that's where campsite scenes come in. These are rest stops where you can heal up, upgrade moves, practice combos, and sometimes find a

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  • Shin Rigman

    Personal

    Building Toward Our First Public Release

    After EVO 2025, we basically disappeared for months working on the core systems. A lot of that time went into refining the behavior trees, fleshing out new enemies to fight, and polishing environmenta

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  • Shin Rigman

    Personal

    Custom Rocket Engine Rig Solution

    Building a rocket engine rig that animators could actually use without fighting the system was the main challenge here. The goal was creating something that expanded and contracted convincingly while

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