π•Ύπ–π–Žπ–“ π•½π–Žπ–Œπ–’π–†π–“

Rigging and animating, mostly just winging it.

Shin Rigman

Personal

Designing Rhythmic Combat for an Isometric Brawler

Before Shot One Fighters was a fighting game, it was a top-down isometric action game. We called it the brawler prototype internally because we wanted to draw a hard line between what we were buildin

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