πΎπππ π½πππππ
Rigging and animating, mostly just winging it.
Designing Rhythmic Combat for an Isometric Brawler
Before Shot One Fighters was a fighting game, it was a top-down isometric action game. We called it the brawler prototype internally because we wanted to draw a hard line between what we were buildin
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Shin Rigman
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Shin Rigman
Personal
Designing Rhythmic Combat for an Isometric Brawler
Before Shot One Fighters was a fighting game, it was a top-down isometric action game. We called it the brawler prototype internally because we wanted to draw a hard line between what we were buildin
Read post
Shin Rigman
Personal
Designing Rhythmic Combat for an Isometric Brawler
Before Shot One Fighters was a fighting game, it was a top-down isometric action game. We called it the brawler prototype internally because we wanted to draw a hard line between what we were buildin
Read post
Shin Rigman
Personal
Generative Rendering and the Future Nobody Asked For
On March 16, 2026, Nvidia CEO Jensen Huang unveiled DLSS 5 at the βGPU Technology Conferenceβ. The internet reacted poorly, to put it lightly. Later, when Tom's Hardware pressed him about the backlas
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Shin Rigman
Freelance
Splicer Dog
#Freelance
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Shin Rigman
Freelance
Splicer Assassin
#Freelance
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Shin Rigman
Travel
A Few Days in Reno, Nevada
#Travel
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Shin Rigman
Personal
The Word "Indie" Doesn't Mean Anything Anymore
On December 11, 2025, Clair Obscur: Expedition 33 swept The Game Awards with a record nine wins. Game of the Year. Best Independent Game. Best Debut Indie Game. The same studio, in the same night, tr
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Shin Rigman
Personal
Drillbot Commander βChipβ
#Personal
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Shin Rigman
Travel
A Few Days in Lisbon, Portugal
#Travel
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Shin Rigman
Freelance
Tyrantula
#Freelance
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