After EVO 2025, we basically disappeared for months working on the core systems. A lot of that time went into refining the behavior trees, fleshing out new enemies to fight, and polishing environmental scenes to actually feel and look the part. These clips show where we ended up as we prepared for our first public Patreon build.
You can see the AI improvements in action alongside the environmental work and animation polish that went into making everything feel more cohesive. It's one thing to have individual systems working, but getting them all to play nicely together while maintaining the feel we were going for was a complete nightmare and took way longer than expected. We kept running into issues where fixing one thing would break two other things, and honestly there were days I thought we'd never get it all working together.
Still, seeing it all come together like this made all those frustrating late nights worth it, especially knowing we were finally ready to put it in front of real players and see if we actually built something people wanted to play or if we'd been kidding ourselves this whole time.
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