πΎπππ π½πππππ
Rigging and animating, mostly just winging it.
A Few Days in Reno, Nevada
#Travel
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Shin Rigman
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Travel
Shin Rigman
Travel
A Few Days in Reno, Nevada
#Travel
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Shin Rigman
Freelance
Enforcer
#Freelance
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Shin Rigman
Personal
Bombjack
#Personal
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Shin Rigman
Workshop
Reverse Engineering a Knife for Counter-Strike
In June 2016, I started digging into Counter-Strike's backend systems to reverse engineer how to implement our own knife and pitch it to Valve. Building a knife was something only a handful of people
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Shin Rigman
Workshop
Breaking Into the Counter-Strike Workshop
Starting From Scratch Making the jump from Dota 2 to Counter-Strike in early 2015 meant starting from scratch with a whole different beast. The style demands, the animation requirements, everything wa
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Shin Rigman
Freelance
Onyx
#Freelance
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Shin Rigman
Personal
Capturing That Classic Fighting Game Feel with Volley
Volley is a battle-hardened cybernetic mechanic shaped by years of survival and fierce self-reliance. Her animations needed to show that scrappy, adaptable fighting style. The challenge was nailing th
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Shin Rigman
Personal
Campsites in the Chaos Dimension
#Personal
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Shin Rigman
Personal
Building Toward Our First Public Release
After EVO 2025, we basically disappeared for months working on the core systems. A lot of that time went into refining the behavior trees, fleshing out new enemies to fight, and polishing environmenta
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Shin Rigman
Freelance
Syndicate Agent
#Freelance
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