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Rigging and animating, mostly just winging it.
A Few Days in Lisbon, Portugal
#Travel
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Shin Rigman
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Travel
Shin Rigman
Travel
A Few Days in Lisbon, Portugal
#Travel
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Shin Rigman
Workshop
Breaking Into the Counter-Strike Workshop
Starting From Scratch Making the jump from Dota 2 to Counter-Strike in early 2015 meant starting from scratch with a whole different beast. The style demands, the animation requirements, everything wa
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Shin Rigman
Freelance
Onyx
#Freelance
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Shin Rigman
Personal
Capturing That Classic Fighting Game Feel with Volley
Volley is a battle-hardened cybernetic mechanic shaped by years of survival and fierce self-reliance. Her animations needed to show that scrappy, adaptable fighting style. The challenge was nailing th
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Shin Rigman
Personal
Campsites in the Chaos Dimension
Players need somewhere to actually decompress between fights, and that's where campsite scenes come in. These are rest stops where you can heal up, upgrade moves, practice combos, and sometimes find a
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Shin Rigman
Personal
Building Toward Our First Public Release
After EVO 2025, we basically disappeared for months working on the core systems. A lot of that time went into refining the behavior trees, fleshing out new enemies to fight, and polishing environmenta
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Shin Rigman
Freelance
Syndicate Agent
#Freelance
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Shin Rigman
Personal
Custom Rocket Engine Rig Solution
Building a rocket engine rig that animators could actually use without fighting the system was the main challenge here. The goal was creating something that expanded and contracted convincingly while
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Shin Rigman
Freelance
Weaver
#Freelance
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Shin Rigman
Freelance
Police Boss
#Freelance
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