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Shin Rigman
Personal
Generative Rendering and the Future Nobody Asked For
On March 16, 2026, Nvidia CEO Jensen Huang unveiled DLSS 5 at the โGPU Technology Conferenceโ. The internet reacted poorly, to put it lightly. Later, when Tom's Hardware pressed him about the backlas
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Shin Rigman
Personal
Designing Rhythmic Combat for an Isometric Brawler
Before Shot One Fighters was a fighting game, it was a top-down isometric action game. We called it the brawler prototype internally because we wanted to draw a hard line between what we were buildin
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Shin Rigman
Freelance
Splicer Dog
#Freelance
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