I produced a promotional animation showcasing limited edition SteelSeries products featuring the Neon Rider character to build hype and drive marketing for the product launch. This was a solo effort where I handled everything: rigging, animation, staging, and lighting. The project pulled 3D assets from Counter-Strike, Turbosquid,Β Sketchfab,Β CGTrader, andΒ KitBash3D, with remote rendering through RebusFarmΒ to meet our tight deadlines. Production kicked off in March 2024 and wrapped by the end of April.
We launched this alongside a new Neon Rider submission in the Counter-Strike Workshop, tying the whole campaign together.
While digging through my archives, I found some early clips showing work-in-progress animations and rig tests. This project was massive, especially with only two months to complete it solo. But sometimes you just put your head down and push through.
Two and a half weeks into production, I'd already hit major milestones. Looking back, I'm still surprised how much ground I covered working alone in such a compressed timeline. By the one-month mark, we were deep into rendering. Some of those early test renders even made it into our work-in-progress reel. They held up better than expected.
This was a project that really took a lot out of me, it was two grueling months of twelve hour days round the clock just to hit the mark, but I am super satisfied with the results. It probably pushed me as an artist more than any other project I've worked on. It's one of those projects you'd never imagine doing when you're just aspiring to reach this level, but really helps solidify that I did end up making a career out of this crazy passion.
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