
I produced a promotional animation showcasing limited edition SteelSeries products featuring the Neon Rider character. This was a solo effort where I handled everything from rigging and animation to staging and lighting. The project pulled 3D assets from Counter-Strike, Turbosquid,Β Sketchfab,Β CGTrader, andΒ KitBash3D, with remote rendering through RebusFarm to meet our tight deadlines. Production kicked off in March 2024 and wrapped by the end of April.




We launched this alongside a new Neon Rider submission in the Counter-Strike Workshop, tying the whole campaign together.
While digging through my archives, I found some early clips showing work-in-progress animations and rig tests. This project was massive, especially with only two months to complete it solo.
Two and a half weeks into production, I'd already hit major milestones. The amount of ground covered working alone in that timeline was genuinely surprising. By the one-month mark, we were deep into rendering. Some of those early test renders even made it into our work-in-progress reel. They held up better than expected.
This project took a lot out of me. Two grueling months of twelve-hour days round the clock just to hit the mark, but I'm genuinely satisfied with the results. It pushed me as an artist more than anything else I've worked on. It's one of those projects you'd never imagine doing when you're just aspiring to reach this level, but it's what solidified that I actually made a career out of this crazy passion.



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